HydrasynthDeluxe
ASM’s flagship is a 16-voice digital synth that bends waveforms before it filters them. This pack walks its panel module by module, in the same left-to-right order as the signal, using the names printed on the hardware.
Each idea comes three ways: a page to read, a playable panel in your browser, and the exact buttons and manual pages to do it on the real instrument.
- Voices, three oscillators each
- Manual p. 12
- Polytouch keys with poly aftertouch
- Manual p. 12
- Mod Matrix routes per patch
- Manual p. 11
- Envelopes and LFOs
- Manual p. 58, 63
- Single-cycle waveforms
- Manual p. 43
- Macros per patch
- Manual p. 88
H.1
Read the panel like a map
The Module Select buttons on the Hydrasynth’s top panel are laid out in signal order: oscillators, then the Mixer, the filters, the Amp and the effects. Press a button and its parameters appear in the right-hand display, edited with the eight Control knobs around it. Dotted lines on the panel mark the pre-wired connections: ENV 1 and LFO 1 to the filters, ENV 2 and LFO 2 to the Amp (manual p. 18, 40).
It is the same source → shaper → mover story as any subtractive synth, with one extra stage most synths don’t have: the Mutants, which reshape the wave before it is filtered.
H.2
Module by module
Control names are printed in capitals as they appear on the panel or display. Page numbers refer to the Hydrasynth Deluxe Owner’s Manual, v2.2.0 (cover reads Version 2.0).
H.2.1 · Manual p. 43–45
Oscillators and WaveScan
- OSC 1
- OSC 2
- OSC 3
Every voice has three oscillators. OSC 1 and OSC 2 can run in Single mode (one waveform) or WaveScan mode, where you load up to eight waveforms into a Wavelist and glide between them with the WaveScan parameter. A value of 1.5 sits halfway between WAV 1 and WAV 2. OSC 3 is Single mode only.
WaveScan is the Hydrasynth’s version of wavetable synthesis: the timbre moves while the pitch stays put. Hand the WaveScan parameter to an LFO or envelope in the Mod Matrix and a static tone starts to evolve on its own.
In the playgroundOSC 1 in WaveScan mode with a 4-slot Wavelist, Semi, Cents and BitRedux. Our waves are our own tables: Sine, Triangle, Saw and Square share the hardware’s Classic names; Pulse, Organ, Vox and Glass don’t exist on the hardware.
Play this module- Wave
- Pick one of 219 waveforms (Single mode).
- Wavelist Edit
- Fill WAV 1–8 for WaveScan mode.
- WaveScan
- Position in the Wavelist, 1.0 to 8.0.
- Semi / Cents
- Coarse (±36 semitones) and fine tuning.
- BitRedux
- Lowers the oscillator’s bit depth, down to 2 bits.
- Keytrack
- 0% fixed pitch, 100% normal, 200% doubled.
H.2.2 · Manual p. 45–49
Mutants: bending the wave before the filter
- MUTANT 1
- MUTANT 2
- MUTANT 3
- MUTANT 4
Each of OSC 1 and OSC 2 feeds a pair of Mutant modules (the manual also calls them Mutators). A Mutant reshapes the waveform before it reaches the Mixer; ASM compares it to a mask over a face. There are eight modes: FM-Lin, WavStack, OSC Sync, PW-Orig, PW-Sqeez, PW-ASM, Harmonic and PhazDiff.
Most modes share Ratio, Depth, Feedback and Dry/Wet. Ratio is the unusual one: it sets how many times the process happens per wave cycle, so 2:1 means PWM or sync happens twice per cycle instead of once (p. 47). Dry/Wet at 100% gives you only the mutated wave.
In the playgroundMUTANT 1 with seven of the eight modes (PW-ASM’s Warp points aren’t modelled), plus Ratio, Depth and Dry/Wet. Window and Feedback are hardware only.
Play this module- Mode
- FM-Lin, WavStack, OSC Sync, PW-Orig, PW-Sqeez, PW-ASM, Harmonic, PhazDiff.
- Ratio
- 0.250 to 64.000. FM tuning, or how often the process repeats per cycle.
- Depth
- 0–128. How strong the effect is.
- Window
- OSC Sync only: a Hann window to tame harshness.
- Feedback
- 0–150%. Feeds the output back in.
- Dry/Wet
- 0–100%. Blend of raw and mutated wave.
H.2.3 · Manual p. 49–52
Mixer and filter routing
- MIXER
- RING-NOISE
The Mixer sets levels and pans for OSC 1–3 plus the Ring-Noise module (a ring modulator and a noise generator with seven colours), and decides how much of each source goes to Filter 1 versus Filter 2. Page 3 holds Filter Routing: Series (Filter 1 always passes through Filter 2) or Parallel.
Solo, on Mixer page 1, lets you hear one source on its own while you edit it.
In the playgroundNot modelled. Our voice is OSC 1 into Filter 1 and Filter 2 in Series.
- Osc 1–3 / Ring / Noise Vol
- Source levels, 0–128.
- Solo
- Audition one source at a time.
- Filter Ratio
- 100:0 sends a source only to Filter 1, 0:100 only to Filter 2.
- Filter Routing
- Series or Parallel.
H.2.4 · Manual p. 53–56
Filter 1 and Filter 2
- FILTER 1
- FILTER 2
Filter 1 collects 16 filter models: ladder low-passes at 12 and 24 dB, MS-20-flavoured low- and high-pass, a low-pass gate, a 48 dB 8-pole, band-pass and high-pass options and a Vowel formant filter. ‘Compensated’ ladder types keep their bass as resonance rises; ‘uncompensated’ ones thin out. Its page 2 adds Drive, placed Pre or Post the filter.
Filter 2 is a 12 dB state-variable filter whose Morph control slides from low-pass (0) through band-pass or notch (64) to high-pass (128). On the top panel, the FILTER 1 and FILTER 2 buttons choose which filter the five FILTER CONTROLS knobs edit, and the third knob becomes DRIVE for Filter 1 or MORPH for Filter 2.
In the playgroundFive Filter 1 types (LP Ldr12, LP Ldr24, LP 8 Pole, BP Stn12, HP Stn12) by slope and resonance, not ASM’s circuit character. Drive is Pre only. Filter 2 has both types with Morph. Vel Env is hardware only.
Play this module- CUTOFF
- Cutoff frequency, 0–128 (Control knob 3).
- RESONANCE
- Emphasis at the cutoff (Control knob 4).
- DRIVE / MORPH
- Filter 1 drive, or Filter 2 morph.
- ENV 1
- ENV 1 amount, ±64, pre-wired to the filters (Control knob 5).
- LFO 1
- LFO 1 amount, ±64, pre-wired to the filters (Control knob 6).
- Keytrack
- ±200%, centred on C2 (Control knob 8).
H.2.5 · Manual p. 57
The Amp module
- AMP
Three parameters: LFO 2 amount (tremolo, pre-wired), Velocity (how much key velocity changes loudness) and Amp Level, which caps the level before the effects so modulation can’t clip them. ENV 2 is the amp envelope, but it doesn’t appear by name here; Amp Level sets how much of it gets through.
In the playgroundAll three parameters.
Play this module- LFO 2 amount
- ±64 tremolo depth (Control knob 6).
- Velocity
- ±64 velocity response (Control knob 7).
- Amp Level
- 0–128 pre-FX level ceiling (Control knob 8).
H.2.6 · Manual p. 58–62
Five envelopes, DAHDSR
- ENV 1
- ENV 2
- ENV 3
- ENV 4
- ENV 5
Each envelope is ADSR plus Delay before the attack and Hold after it. ENV 1 is pre-wired to the filters and ENV 2 to the amp. ENV 3–5 are free for the Mod Matrix. Segments can be timed in seconds or synced to tempo (BPM Sync), curved from logarithmic to exponential, looped, and triggered by up to four sources.
In the playgroundENV 1 and ENV 2 with Delay, Attack, Hold, Decay, Sustain and Release. Curves, looping, BPM Sync and trigger sources are hardware only.
Play this module- Attack / Decay / Sustain / Release
- Control knobs 1–4 on page 1.
- Delay / Hold
- Control knobs 5 and 6.
- Quantize / BPM Sync
- Control knobs 7 and 8.
- AtkCurve, Legato, Reset, Freerun, Env Loop
- Page 2.
- TrigSrc 1–4
- Page 3: Note On, LFOs, ribbon, pedal, CV.
H.2.7 · Manual p. 63–68
Five LFOs
- LFO 1
- LFO 2
- LFO 3
- LFO 4
- LFO 5
LFO 1 is pre-wired to the filters and LFO 2 to the amp, and all five can go anywhere through the Mod Matrix. Rates run from 0.02 to 150 Hz or lock to tempo. TrigSync chooses whether each voice gets its own LFO (Poly), one LFO retriggers on every note (Single), or one runs freely (Off). The Step wave turns an LFO into a 64-step mini-sequencer.
The mod wheel’s vibrato is a separate, sixth LFO set on the Voice module (Vibrato Amount, Voice page 2, p. 77).
In the playgroundLFO 1 and LFO 2 with five waves, Rate, BPM Sync and Level, free-running (like TrigSync Off). Step, S&H, Delay, Fade In and Phase are hardware only.
Play this module- Wave
- Sine, Triangle, Saw Up/Down, Square, Pulse, S&H, Noise, Random, Step.
- Rate / BPM Sync
- Hz or tempo divisions.
- TrigSync
- Poly, Single or Off.
- Delay / Fade In / Phase
- When and where the LFO starts.
- Level
- Scales every route that uses this LFO at once.
H.2.8 · Manual p. 92–95
The Mod Matrix
- MOD MATRIX
A 32-slot patch bay with no cables. The quickest route is the shortcut: hold a source module button, then press a destination module button. The matrix opens at the first empty slot. Sources include the envelopes, LFOs, both kinds of aftertouch, velocity, keytrack, wheels, ribbon, pedals, CV inputs and MIDI CCs. Destinations include almost every parameter, even the depth of another route.
Polyphonic aftertouch (PolyAftT) is the Deluxe’s headline source: press harder on one key and only that note changes. Per-voice destinations such as filter cutoff follow each note. Shared ones such as Reverb Time just take the latest value (p. 93).
In the playgroundFour slots, seven sources (LFO 1, LFO 2, Env 1, ModWhl, PolyAftT, Velo On, Keytrack) and six destinations.
Play this module- Source
- Env 1–5, LFO 1–5, MonoAftT, PolyAftT, Velo On/Off, ModWhl, Ribbon, MPE, CV, MIDI CC…
- Destination
- Module, then parameter.
- Depth
- Positive or negative amount.
H.2.9 · Manual p. 88–91
Macros on the Home page
- MACRO ASSIGN
- HOME
On the Home page, the eight Control knobs around the right display turn into Macros. Each Macro can move up to eight parameters at once by different amounts, positive or negative, and its paired button can toggle, trigger, switch or reset. Macros are set up on the MACRO ASSIGN page and named from a preset list (Cutoff, Mangle, Wobble, Thicken…) or by hand.
In the playgroundEight Macros with one to three destinations each, using names from the hardware’s preset list. Button Values are hardware only.
Play this module- Control knobs 1–8
- Sweep each Macro on the Home page.
- Control buttons 1–8
- Jump to a Button Value (behaviour set in System Setup).
- MACRO ASSIGN
- Up to 8 destinations and depths per Macro.
H.2.10 · Manual p. 14–15, 84–87
Arpeggiator
- ON
- LATCH
- TAP TEMPO
- TRIPLET
Hold a chord, press ON, and the arpeggiator plays it in order. The top-panel knobs set RATCHET (1, 2, 4 or 8 repeats inside a step), CHANCE (how likely a ratchet is), GATE, MODE, OCTAVE, DIVISION and SWING. LATCH keeps it running after you let go. Mode includes Up, Down, Up / Dn, Up & Dn, Order, Random, Chord and 64 preset Phrases.
In the playgroundSeven Modes (Phrase is hardware only), Octave Mode Up, Division with Triplet, Gate, Swing, Ratchet, Chance, Latch and Tap Tempo.
Play this module- MODE
- Up, Down, Up / Dn, Up & Dn, Order, Random, Chord, Phrase.
- DIVISION + TRIPLET
- 1/32 to 1/4 on the knob, triplets on the button.
- RATCHET / CHANCE
- Sub-step repeats and their probability.
- SWING
- Eight top-panel settings from Off to 75%.
- GATE / OCTAVE
- Note length (5–100%) and range.
H.3
Sound recipes
All recipesSix patches built from scratch, each with steps for the playground and the same steps for the hardware.
- Bell · 8 minFM glass bellA clear, ringing bell from one oscillator, using the FM-Lin Mutant at a non-whole-number Ratio.
- Lead · 8 minSync sweep leadThe tearing, vocal sync lead: OSC Sync in a Mutant, with an envelope sweeping its Depth on every note.
- Pad · 10 minEvolving WaveScan padA pad that keeps changing colour by letting a slow LFO scan through a Wavelist.
- Pad · 7 minPoly aftertouch swellMake each note of a chord respond to its own finger pressure: PolyAftT to cutoff and WaveScan.
- Arp · 6 minRatcheting arp pluckA short pluck through the arpeggiator with Ratchet and Chance, so the pattern varies itself.
- Bass · 7 minWavStack super-bassFive detuned copies from one oscillator, an octave down, driven into a plucky ladder filter.
- Texture · 7 minHarmonic partial sweepThe Harmonic Mutant isolates one partial at a time; an LFO walks Depth so the tone climbs the overtone series.
H.4
Questions people ask
What kind of synthesizer is the ASM Hydrasynth Deluxe?
Answer
A 16-voice digital polyphonic synthesizer with three oscillators per voice, wavetable-style WaveScan on two of them, four Mutant wave-shaping modules, two filters, five envelopes, five LFOs, a 32-slot Mod Matrix and a 73-key keyboard with polyphonic aftertouch (manual p. 11–12).
What are Mutants on the Hydrasynth?
Answer
Wave-shaping modules that sit between OSC 1/OSC 2 and the Mixer. Each can run FM-Lin, WavStack, OSC Sync, three pulse-width modes, Harmonic or PhazDiff to reshape the waveform before it reaches the filters (p. 45–49).
How is WaveScan different from choosing a waveform?
Answer
In WaveScan mode an oscillator holds a list of up to eight waveforms and morphs between neighbours as the WaveScan value moves (1.0 to 8.0). Modulating WaveScan changes the tone continuously while the pitch stays the same (p. 44).
What is the difference between Filter 1 and Filter 2?
Answer
Filter 1 offers 16 filter types including ladder, MS-20-style, 8-pole and Vowel. Filter 2 is a 12 dB state-variable filter that morphs between low-pass, band-pass (or notch) and high-pass. They can run in series or parallel (p. 53–56).
How do Macros differ from the Mod Matrix?
Answer
Both route modulation. The Mod Matrix pairs one source with one destination per slot (32 slots). A Macro is a performance knob on the Home page that drives up to eight destinations at once, and Macros and matrix routes can control each other (p. 88, 92).
Is the Synth Adventures playground a Hydrasynth emulator?
Answer
No. It is a teaching model built with the Web Audio API. It reproduces the architecture and uses the hardware’s control names so the skills transfer, but its waveforms and filters are our own and many features are hardware only.
Where can I get the official Hydrasynth Deluxe manual?
Answer
From ASM’s downloads page at ashunsoundmachines.com/downloads. We cite page numbers from Owner’s Manual v2.2.0 but don’t host the PDF.
What is the ribbon controller for?
Answer
The long pressure strip above the keys sends PolyAftT, MonoAftT, pitch bend or mod amount depending on the Voice module’s ribbon mode (manual p. 12, 75–77). It is a performance source in the Mod Matrix like the mod wheel.
Can I use the arpeggiator without an external clock?
Answer
Yes. The arpeggiator runs from the internal Tempo or MIDI clock; Tap Tempo and BPM Sync divisions are on the arpeggiator page (p. 84–87).